Tag Archives: skills

Sidebar: Playtesting

Thomas Huxley once said (and I paraphrase a little) that the great tragedy of science is the slaying of a beautiful hypothesis by an ugly fact. I think it’s similarly true that the tragedy of gaming is that a beautiful … Continue reading

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Sidebar: Spell Duel

You’ve seen it before. Two spellcasters square off in an epic battle of wits and magic, where winner takes all. It’s the sort of duel from which legends are made of. So why is it that every magical duel in … Continue reading

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New Feat: Spell Duel

Spell Duel You can attempt to engage another caster in a spell duel. Benefit: Once per day, on a successful counterspell attempt, you can choose to engage your opponent in a spell duel (see below). Prerequisite: Improved Counterspell Special: You … Continue reading

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Sidebar: 4E Inspirations

Personally, I’m not wild about Fourth Edition. I feel like the books are poorly organized; many of the rules are vague, and/or difficult to find; the character creation process takes two to three times longer than previous editions; and the … Continue reading

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Throwing and Catching

Introduction Borin sprinted from the temple, the idol clutched tightly to his chest. As he ran, he could hear the angry hisses of the serpent folk behind him, as well as the whistling of their spears and arrows as they … Continue reading

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Sidebar: House Skills

Preface When I initially created this site, I intended to share my thoughts about the creation process in the same post with the actual rule. I realized pretty quickly, however, that this plan would prove disruptive to the general flow … Continue reading

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House Skills

Click here to download a character sheet that incorporates these new house skills. Converting Skills from 3.5 Many of the skills from 3.5 have been combined together under one skill. For example, Listen, Search, and Spot are now part of … Continue reading

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