New Monster: Wirry

Small Fey
Hit Dice: 1d6 (3 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 14 (+1 size, +3 Dex)
Base Attack/Grapple: +1/-3
Atk: Claw +5 melee (1d3)
Full Atk: 2 claws +5 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, unnerve
Special Qualities: Damage reduction 5/cold iron, low-light vision
Saves: Fort +0 [[0, +0 Con]], Ref +5 [[2, +3 Dex]], Will +3 [[2, +1 Wis]]
Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 16.
Skills: [[30 ranks]] Climb +13 [[5, +0 Str, +8 racial]], Hide +12 [[5, +3 Dex, +4 size]], Listen +6 [[5, +1 Wis]], Move Silently +8 [[5, +3 Dex]], Spot +6 [[5, +1 Wis]], Survival +6 [[5, +1 Wis]].
Feats: Weapon Finesse
Environment: Temperate hills
Organization: Solitary, gang (2-4), or band (6-11)
Challenge Rating: 2
Treasure: No coins, 50% goods, 50% items
Alignment: Always chaotic evil
Advancement: 2-3 (Small)
Level Adjustment: +4

Wirries are small creatures with mottled skin, long ears, and sharp claws. They wear earth-colored clothing that is usually tattered and worn. Wirries reside in ancient ruins, frightening, and murdering anyone who dares to enter their lairs.

A wirry stands about 2½ feet tall and weighs about 30 pounds.

A wirry speaks Sylvan and Common.

Wirries typically hide in an out of way location using their unnerve ability to drive their victims mad.

Spell-Like Abilities: mirror image. Caster level 3rd.

Unnerve (Su): Once per day, a wirry can imbue a 40-foot radius area with an aura of dread and fear. Within this area, a wirry can subject creatures to any one of the following spell-like abilities as a move action.

  • ghost sound
  • minor image
  • silent image
  • mage hand
  • 3/day telekinesis (1 object weighing no more than 25 lbs.)

The effects generated by these spells are generally unsettling, and each round that a wirry uses one of these abilities, creatures within the area must make a Will save (DC 13), or suffer from an escalating condition of fear and agitation as described on the table below.

Condition Effect
Shaken -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Frightened As shaken, plus the creature attempts to flee from the perceived source of its fear as best it can. If unable to flee, it may fight.
Panicked As shaken, plus the creature drops anything it holds and flees at top speed from the perceived source of its fear. If cornered, the creature cowers.
Hysterical As panicked, plus the creature takes 1d4 points of temporary Wisdom damage each round.

The conditions and effects produced by the aura continue so long as the wirry concentrates on the area. Once a wirry ceases concentrating, creatures in the area begin to feel their fear ebb by one condition each round until they return to normal.

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4 Responses to New Monster: Wirry

  1. I like it! But the wirry is awfully fragile. One magic missile and scenario over. I would suggest giving them a Mirror Image effect while their Unnerve power is working. Craft (trap making) would not be bad either, to give them more ways to unnerve and wear down their victims.

  2. dovearrow says:

    Yeah. It is a little fragile. I actually considered giving it invisibility, but I figured its Hide is pretty high already, so I didn’t want it to be completely undetectable. Mirror image isn’t a bad idea, though. I think I’ll add that in.

    As for other abilities, I thought about giving it a 1st level version of telekinesis. I figured that would make it seem a lot more like a poltergeist. However, since the unnerve ability requires concentration (a standard action), I figured the creature wouldn’t rely on the ability much, unless it was part of a gang, or band. I also considered allowing the wirry to sustain its unnerve ability as a move action, but I thought that seemed a little overpowered.

  3. I thought that Mirror Image would fit well with all the other illusions. Mage Hand would be a good effect for them to possess as well.

    I do really like the idea, just trying to make them more usable for a GM.

  4. dovearrow says:

    I made some updates based on your feedback. Take a look.

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